Making the [furryclan] uniform
The [furryclan] female guest skin
Starting with version 2.11 of the [furryclan] uniform, we include a female guest skin. We started off with the SWT_GT model and mixed and matched a few different textures, taking for example, the face from a female Tango Raider model as well as applying the usual whiter than white wash to the clothes.
There's a lot of hacking to do on the .gsm files for this model, as it reuses a lot of textures from other skins. Along the way we stumbled across a few neat tricks.
As you already know, you absolutely MUST NOT alter the length of the filenames in the .gsm file when altering texture names. But you probably spotted that the full path stored in the .gsm file comes from the machine on which the model was originally developed (deep in Sierra's secret underground bunker) and most likely doesn't match your system at all.
For example, this path is straight from the SWT_ELEM_HIGH.gsm file:
It's the visor bitmap, of course. But do you have a directory named
H:\SWAT3_cqb\FINAL_CHARACTERS\SWT_TEAM?? Probably not, but
the game still finds SWT_ELEM_VISOR.bmp doesn't it?
Maybe you can already see where this is going...
Now recall that we changed
H:\SWAT3_cqb\FINAL_CHARACTERS\SWT_TEAM\SWT_fcl01.bmp in the
[furrycat] model. If the full path is irrelevant but we need to keep its
length constant, could we instead have used something like
The answer is of course, "Yes we could do that." As long as you keep the length of the full path to the texture the same you can add or remove backslashes at your leisure in order to use different length texture file names.
Inside the .gsm for the female guest are several texture names containing the string CAMO. For example, SWT_CAMO_LEGS. Quite by accident, we discovered that CAMO is a magic tag that is expanded to whatever camo is currently selected, ie SWT_NAVY_LEGS. Of course it can be hexedited out like the rest of 'em...
The .gsm we hacked for the female guest model uses a different sized insignia (SWAT_NAME). We can't fit the [furryclan] logo into the space available. The solution was to cut and paste the logo from the guest legs bitmap into the vest itself. It actually looks better than the "proper" insignia but we can't just replace that because the size of the logo is hardcoded into the .gsm.
On to part six: downloads and quiz.
Jump to a section
intro | part 1: Editing the .dat files | part 2: Hacking the .gsm files | part 3: Creating the bitmaps | part 4: The DEBRIEF_UI and DEF_UI pictures | part 5: The [furryclan] female guest skin | part 6: Download and quiz